

It's a similar situation to last year's game, which is a little disappointing given the welcome refinements in other areas.

Codemasters targets 60fps for consoles, but performance once again fails to hit this target solidly on either platform with frame-rate drops and screen-tear compromising the experience to a degree. On initial impressions, F1 2016 is clearly moving in the right direction, but once we get racing, it's clear that not every aspect of the game shows the same marked improvement. The lighting model also sees notable changes, with the circuits illuminated in a way that delivers more depth to various racing conditions while increasing contrast between light and dark areas. Chromatic aberration is gone and depth of field is used more sparingly, leading to greater clarity and sharpness across environment and car detail. F1 2016 still features a somewhat stylised appearance, but image quality is a definite step up from the previous game. The handling and physics model feels more authentic than last year's game, while on the graphical front the blurry presentation caused by the emphatic use of post-processing is resolved.

F1 2016 is Codemasters' second Formula 1 title to hit current generation consoles, and the extra year of development has led to improvements in a number of areas.
